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Spelltower+ includes popular modes from the original game, such as Tower, Puzzle, and Rush, while adding several brand new modes, many of which are variations of Puzzle. It’s just plain fun, and the brilliant sound design and haptic feedback on iPhone make for a quality overall experience. Overall gameplay is extremely simple, but hard to put down. Yellow tiles are a new addition to Spelltower+, offering multipliers on your word’s point value.
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Most tiles are just standard, but certain colored tiles give you a bonus of some sort, such as the blue tiles that take out the full row they’re sitting on when used. You can connect letters that are on any side of each other, including diagonal and backwards, and the longer the word, the better. It’s like connect the dots, but with letters. Spelltower is a word game in which you trace on a grid of letters to connect them and form the longest words possible. That history makes today’s launch all the more exciting for me. In digging through Gage’s full iOS portfolio a few months ago, I saw that Spelltower – originally launched in 2011 – looked like a big success in its time, but the app unfortunately appeared dated, so I didn’t download it. My first Zach Gage game was Flipflop Solitaire, and ever since then I’ve been an avid follower of his work. I’m one of those people who somehow missed out on Spelltower the first time around. Whether you’re a longtime Spelltower fan, or the game missed your radar entirely in its glory days, Spelltower+ deserves your attention. The newly launched Spelltower+ from Zach Gage and Jack Schlesinger takes the original game, modernizes it for the latest iPhone and iPad screen sizes, adds lots of new game modes, and packs several other key feature enhancements. Word game addicts, say goodbye to your family, friends, and productivity: Spelltower is back and better than ever.